Game Objects, what they are and how they should be used.
[…] Essentials E05 – Game Objects […]
You could always use a regular primitive gameobject instead of an empty one so you can still see it in your project view but have it disabled in gameview by turning off its render property. Even if you use emptygameobjects for spawn points, audio triggers and the like it’s still nice to see it.
Juca that would work but is not elegant
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Beginner B28 – SendMessage() to Call External Functions
Beginner B27 – Using Time.timeScale to Pause
Beginner B26 – Using Mathf.Clamp to restrict values
Beginner B25 – GUI Texture & Mouse Events
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