How to make a progress bar that tracks the player’s progress across a level in a 2D style platformer.
Here you'll find some helpful articles on setting up certain gameplay elements
How to create a charging shot power bar akin to games such as Worms or R-type, holding a key to charge, release to fire.
How to swap between cameras in your game at runtime.
How to create a GUI based power bar that charges and de-charges in a ping-pong style, the user must time their input just right.
Here is an example of how to create a spawn of an object in 3 potential positions. In my scene I have set up 3 differing locations which I can apply to the transform variables. The only other thing you’ll need is a prefab!