How to use SendMessage() to call functions in scripts attached to other objects.
How to Pause the game by implementing Time.timeScale.
Using Mathf.Clamp function to restrict values in your game mechanics to within a specified range.
Using simple GUI Textures and Mouse Events to create interaction in Unity.
Creating a simple explosion using a particle system instantiated from a prefab.
Creating a pause in scripts using yield WaitForSeconds()
Finding the distance between two points in 3D space using Vector3.Distance command
How to use IF / ELSE statements to check the status of variables and booleans to act as a switch.
How to make objects rotate to face other objects using the Transform class’s LookAt function.
How to distinguish between Local and World directions in scripting.
How to find and adjust components on other objects.
How to write script that switches between scenes in your Unity project
How to add components to objects in your scene during runtime using scripting
How to display information onscreen with GUI Text components and display a counting variable.
How to detect collisions between objects invisible to the player by using intangible trigger colliders.
How to use control with Arrow keys for left and right input axes.
Using a Fixed joint and a Hinge joint to make a chain for a wrecking ball.
How to play sound with the Audio Source component, and call sound clips via scripting.
How to add a texture to an object using a material.
How to move a Rigidbody object by applying a force.
Simple movement of objects using the transform.Translate command
How to make a simple scripted timer in Unity using Time.deltaTime and a float variable.
How to create objects in your scene during runtime using Prefabs and the Instantiate() command.
How to remove objects from scenes using the Destroy command.
Prefabs – How to make them, what they are for, and why!
How to detect basic input using a script.
How to detection basic collisions between objects using scripting.
How to add gravity / mass to an object using a Rigidbody component.