How the game view is defined by cameras, positioning them and controlling them.
Light types, differences and ambient scene lighting.
How to bring external assets into your Unity project via the interface or operating system.
What are Components? what are they used for and more.
Game Objects, what they are and how they should be used.
The Project panel, and how it lets you manage, organize and create assets.
In this post we look at the Game view, where your game can be previewed / tested by pressing the Play button in Unity.
In this post we take a look at the Hierarchy panel, and how it is used to list and group objects in your active scene.
In this post we take a look at the Scene panel – Unity’s main area for constructing your games.
The structure of a Unity project, its folders and where assets will be stored.