How to make a progress bar that tracks the player’s progress across a level in a 2D style platformer.
Using simple GUI Textures and Mouse Events to create interaction in Unity.
Beginner B28 – SendMessage() to Call External Functions
Beginner B27 – Using Time.timeScale to Pause
Beginner B26 – Using Mathf.Clamp to restrict values
Beginner B25 – GUI Texture & Mouse Events
Unity3D Student is proudly powered by WordPress ver.4.9.8 | Unity3Dstudent is an educational endeavor by Will Goldstone | All Content Copyright Will Goldstone 2010