The Project panel, and how it lets you manage, organize and create assets.
The structure of a Unity project, its folders and where assets will be stored.
Beginner B28 – SendMessage() to Call External Functions
Beginner B27 – Using Time.timeScale to Pause
Beginner B26 – Using Mathf.Clamp to restrict values
Beginner B25 – GUI Texture & Mouse Events
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