Simple movement of objects using the transform.Translate command
In this post we take a look at the Scene panel – Unity’s main area for constructing your games.
Beginner B28 – SendMessage() to Call External Functions
Beginner B27 – Using Time.timeScale to Pause
Beginner B26 – Using Mathf.Clamp to restrict values
Beginner B25 – GUI Texture & Mouse Events
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