Ever need to frame the perfect shot with your Camera? find it hard to use the Translate and Rotate tool to get what you want? look no further!
How the game view is defined by cameras, positioning them and controlling them.
Beginner B28 – SendMessage() to Call External Functions
Beginner B27 – Using Time.timeScale to Pause
Beginner B26 – Using Mathf.Clamp to restrict values
Beginner B25 – GUI Texture & Mouse Events
Unity3D Student is proudly powered by WordPress ver.4.7 | Unity3Dstudent is an educational endeavor by Will Goldstone | All Content Copyright Will Goldstone 2010