Software – Unity 3D Student https://www.unity3dstudent.com 3d Modelling Fri, 16 Feb 2024 14:15:45 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.unity3dstudent.com/wp-content/uploads/2021/09/cropped-3d-32x32.png Software – Unity 3D Student https://www.unity3dstudent.com 32 32 The Intersection of Art and Technology: Exploring 3D Modeling in French Academia https://www.unity3dstudent.com/the-intersection-of-art-and-technology-exploring-3d-modeling-in-french-academia/ https://www.unity3dstudent.com/the-intersection-of-art-and-technology-exploring-3d-modeling-in-french-academia/#respond Fri, 16 Feb 2024 14:13:08 +0000 https://www.unity3dstudent.com/?p=142 In the vibrant landscape of French academia, the convergence of artistry and technology has long been a driving force behind innovation and creativity. As students and scholars navigate the intricate realm of 3D modeling, they embark on a journey that seamlessly blends the aesthetic principles of art with the precision and ingenuity of technology. From […]

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In the vibrant landscape of French academia, the convergence of artistry and technology has long been a driving force behind innovation and creativity. As students and scholars navigate the intricate realm of 3D modeling, they embark on a journey that seamlessly blends the aesthetic principles of art with the precision and ingenuity of technology. From the hallowed halls of renowned art schools to the bustling laboratories of cutting-edge research institutions, the exploration of 3D modeling in French academia serves as a testament to the boundless possibilities that emerge at the intersection of these disciplines.

To delve deeper into the realm of academic exploration in France, students often seek resources and support to enhance their understanding and refine their skills. Platforms like https://memoredaction.com/memoire/ offer invaluable assistance, providing guidance and expertise to students embarking on ambitious academic endeavors, including the crafting of scholarly dissertations and research papers. With tailored support, students can navigate the complexities of academic writing with confidence, ensuring their contributions to the field of 3D modeling are both insightful and impactful.

Join us as we embark on a journey to explore the dynamic intersection of art and technology within French academia, where 3D modeling serves as a catalyst for innovation, expression, and endless possibility.

The Evolution of 3D Modeling in French Academia

French academia has long been a fertile ground for the convergence of artistry and technological prowess, and the evolution of 3D modeling within this landscape is a testament to the country’s rich history of innovation.

The journey of 3D modeling in French academia began with humble origins, as pioneering scholars and educators recognized its potential to revolutionize the way we conceptualize and create art. Early adopters experimented with rudimentary software and hardware, laying the groundwork for the sophisticated techniques and technologies that would follow.

As the years progressed, French academic institutions embraced 3D modeling as a vital tool for both artistic expression and technological advancement. From prestigious art schools to leading research universities, students and faculty alike immersed themselves in the intricacies of this dynamic discipline, pushing the boundaries of what was thought possible.

Milestones punctuated this journey, from the development of groundbreaking software applications to the establishment of dedicated departments and research centers focused on 3D modeling. French scholars made significant contributions to the field, introducing innovative techniques and methodologies that garnered international acclaim.

Today, 3D modeling has become an integral part of the academic curriculum in France, with students from diverse disciplines harnessing its power to explore complex ideas and concepts. Interdisciplinary collaborations between art and technology departments have flourished, resulting in groundbreaking projects that blur the lines between traditional and digital art forms.

Looking to the future, the evolution of 3D modeling in French academia shows no signs of slowing down. As emerging technologies continue to reshape the landscape, scholars and students alike are poised to embrace new opportunities and challenges, ensuring that France remains at the forefront of innovation in this dynamic field.

Innovative Applications of 3D Modeling in French Art Schools

Within the halls of French art schools, 3D modeling has emerged as a transformative force, revolutionizing traditional artistic practices and opening new avenues for creative expression. Through innovative applications and interdisciplinary collaborations, students and faculty are pushing the boundaries of what is possible, leveraging the power of technology to redefine the artistic landscape.

One of the most notable applications of 3D modeling in French art schools is seen in collaborative projects that bridge the gap between different disciplines. Students from diverse backgrounds come together to explore the intersection of art, technology, and other fields such as engineering, architecture, and medicine. These collaborations result in groundbreaking artworks that not only showcase technical proficiency but also offer profound insights into contemporary issues and themes.

Virtual exhibitions have also become a prominent feature of French art schools, thanks to the versatility of 3D modeling. Instead of traditional gallery spaces, students now have the opportunity to showcase their work in immersive virtual environments, reaching audiences beyond geographical boundaries. These virtual exhibitions not only provide a platform for emerging artists to gain exposure but also challenge traditional notions of art consumption and appreciation.

Furthermore, French art schools encourage experimentation and exploration with 3D modeling techniques, allowing students to push the boundaries of traditional art forms. From sculpting digital masterpieces to creating interactive installations, students are encouraged to think outside the box and embrace new possibilities offered by technology. This emphasis on innovation fosters a culture of creativity and risk-taking, empowering students to develop their unique artistic voices.

Overall, the innovative applications of 3D modeling in French art schools underscore the dynamic relationship between art and technology. By harnessing the power of digital tools and techniques, students are not only expanding the possibilities of artistic expression but also shaping the future of the art world. As French art schools continue to embrace and integrate 3D modeling into their curriculum, the boundaries between the physical and digital realms will continue to blur, ushering in a new era of artistic innovation.

Emerging Trends and Technologies

In the ever-evolving landscape of 3D modeling, French academia remains at the forefront of innovation, constantly exploring new trends and technologies that shape the future of the field. From cutting-edge tools to groundbreaking techniques, students and researchers are embracing the latest advancements with enthusiasm and creativity.

One of the most notable trends in 3D modeling is the development of advanced software applications that offer unprecedented levels of precision and realism. French academic institutions are at the forefront of this revolution, collaborating with leading software developers to create bespoke tools tailored to the needs of artists and designers. These tools not only streamline the 3D modeling process but also empower users to unleash their creativity like never before.

Another emerging trend is the integration of artificial intelligence (AI) and automation into the 3D modeling workflow. French researchers are exploring how machine learning algorithms can be used to assist artists in tasks such as character rigging, texture mapping, and animation. By harnessing the power of AI, artists can save time and resources while achieving more sophisticated results, pushing the boundaries of what is possible in 3D modeling.

Virtual reality (VR) integration is also on the rise in French academia, offering new possibilities for immersive storytelling and interactive experiences. Students and researchers are experimenting with VR technology to create virtual environments that transcend the limitations of traditional mediums. From virtual art galleries to interactive narratives, VR opens up new avenues for artistic exploration and audience engagement.

Additionally, French academic institutions are exploring the potential of 3D printing technology in the realm of 3D modeling. By combining digital design techniques with additive manufacturing processes, students can bring their creations to life in physical form, blurring the lines between the virtual and the tangible. This fusion of digital and physical realms opens up exciting possibilities for prototyping, production, and artistic expression.

As these trends continue to unfold, French academia remains at the forefront of innovation in the field of 3D modeling. By embracing emerging technologies and pushing the boundaries of traditional practices, students and researchers are shaping the future of art and design, paving the way for a new era of creativity and exploration.

Future Prospects and Challenges

As 3D modeling continues to evolve and expand within French academia, the future holds both promise and challenges for students, educators, and researchers alike.

On the one hand, the prospects for individuals skilled in 3D modeling are bright. With industries ranging from animation and gaming to architecture and product design increasingly reliant on digital visualization, graduates with expertise in 3D modeling are in high demand. French academic institutions are well-positioned to prepare students for these opportunities, offering comprehensive training and access to cutting-edge technologies.

Moreover, the integration of 3D modeling into various academic disciplines opens up new avenues for interdisciplinary collaboration and innovation. As students from diverse backgrounds come together to tackle complex challenges, the potential for groundbreaking discoveries and creative solutions is immense. French academia, with its rich tradition of interdisciplinary research, is poised to lead the way in this regard.

However, alongside these opportunities come a host of challenges that must be addressed. One such challenge is the ethical considerations surrounding 3D modeling, including issues related to digital rights, privacy, and cultural preservation. As 3D models become increasingly realistic and ubiquitous, questions arise about ownership, authenticity, and the impact on cultural heritage.

Furthermore, as technology continues to advance at a rapid pace, there is a constant need for students and educators to stay abreast of the latest developments. This requires ongoing investment in training, infrastructure, and research to ensure that French academia remains at the cutting edge of 3D modeling innovation.

Finally, there is the challenge of ensuring that the benefits of 3D modeling are accessible to all. While French art schools and research institutions may have access to state-of-the-art facilities and resources, disparities in access and opportunity still exist. It is imperative that efforts be made to democratize access to 3D modeling education and technology, particularly for underrepresented communities and marginalized groups.

In addressing these challenges and embracing the opportunities that lie ahead, French academia can continue to play a leading role in shaping the future of 3D modeling. By fostering creativity, collaboration, and ethical responsibility, students and researchers can chart a course towards a more inclusive, innovative, and sustainable future for the field.

Conclusion:

In the captivating journey through the intersection of art and technology within French academia, the exploration of 3D modeling emerges as a beacon of innovation, creativity, and collaboration. From its humble beginnings to its current prominence, 3D modeling has transcended traditional boundaries, reshaping the way we perceive and create art in the digital age.

French art schools and research institutions stand at the forefront of this dynamic landscape, harnessing the power of 3D modeling to inspire and empower the next generation of artists, designers, and innovators. Through interdisciplinary collaborations, innovative applications, and a commitment to excellence, students and educators alike are pushing the boundaries of what is possible, blurring the lines between imagination and reality.

As we reflect on the evolution, trends, and challenges of 3D modeling in French academia, it becomes clear that the journey is far from over. The future holds boundless opportunities for exploration, discovery, and transformation, as technology continues to evolve and society grapples with new challenges and possibilities.

As we embark on this journey together, let us remember the principles that have guided us thus far: creativity, collaboration, and ethical responsibility. By staying true to these values, we can ensure that the intersection of art and technology remains a vibrant and dynamic space, where imagination knows no bounds and innovation knows no limits.

In the ever-changing landscape of French academia, the exploration of 3D modeling serves as a testament to the enduring power of human creativity and ingenuity. Let us continue to embrace this journey with passion, curiosity, and a commitment to shaping a brighter future for art, technology, and society as a whole.

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Is 3D modeling a promising career? https://www.unity3dstudent.com/is-3d-modeling-a-promising-career/ Fri, 29 Oct 2021 08:09:23 +0000 https://www.unity3dstudent.com/?p=92 Today, 3D modeling is a smart career option. Professionals from all around the world are opting for it as their primary job. However, many people still don’t know what exactly a 3D artist does? The role of a 3D Modeler is to create realistic images, which often tend to be virtualized real-life scenarios. A modeler […]

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Today, 3D modeling is a smart career option. Professionals from all around the world are opting for it as their primary job. However, many people still don’t know what exactly a 3D artist does? The role of a 3D Modeler is to create realistic images, which often tend to be virtualized real-life scenarios. A modeler has to develop models from scratch and also can work on updating the existing ones. To achieve this, one must have the right amount of creativity and technical knowledge to ensure quality output within a restricted time frame.

It would not be wrong to say that a modeler plays a vital role in any visual production line, whether related to films, games, etc. However, if you’re willing to take it as a serious career option, then you need to learn some of the critical factors that will decide whether 3D modeling can be helpful or not for you.

3D Modeler: A short video by Fajar Kristianto describes how he became an expert 3d modeler & founder of Kecubung Raya CG. It also shows the steps on how he draws his idea into reality with a complete digital art process in Blender 2.49

What are the benefits of becoming a 3D modeler?

The perks associated with this job are far too many. People who have already taken up this profession can tell you about this for sure! However, there are also some of the primary benefits that you need to know about, which are mentioned below:

1. Extensive knowledge: The necessary skills that one requires to become a 3D modeler are extensive. Apart from knowing how to use specific software like Maya, Cinema 4D, Blender, etc. It would help if you also had proficiency in animation techniques and scripting languages like Python or Houdini for procedural modeling.

2. Excellent Artistic Skills: An artist needs to be very skilled at their work because they have to create life-like models and ensure that all the textures used on them reflect reality even better than the original object itself. For this purpose, individuals must enhance their artistic abilities with knowledge of anatomy, perspective, light sources, etc.

3. Flexible personality: A 3D modeler is required to work in teams with artists, animators, and even designers, so they have to be very flexible about their nature to mingle with everyone easily. They are also required to accept criticism from other team members, which often results in positive outcomes of the work being done. After all, if no one offers any suggestions, then how will the individuality of a project ever get enhanced?

4. Sense of space & scale: Since 3D modeling deals with the virtualization of objects into the environment, it would only make sense that the person doing this job must understand space and scale while working on them. A 3D artist needs to know how a particular object will look in a natural world setting, so they must have a deep understanding of its scale and dimensions.

5. Good eye for detail: This is another essential factor in becoming an efficient 3D modeler. Apart from creating a realistic-looking object, the person in charge also needs to define every tiny element with precision. Nothing seems out of place upon implementation into the environment. They need to pay close attention to the minute details while creating models, which sometimes can help bring their creations up by several notches!

6. Awareness about tools & techniques: In this industry, the amount of expertise required usually follows an increase in demand for quality output within a restricted time frame. This means that for a modeler to survive in this market, they cannot afford to be ignorant of the tools and techniques required to work faster. So, for example, when people come across a Golaem Crowd tutorial video on YouTube or even read about it somewhere else, they feel motivated enough to do their research about what other tools are available out there so that they can become efficient. At their job, even more!

7. Good knowledge of anatomy & lighting: Of course, you cannot forget the importance of sound knowledge in these two critical areas because no matter how much you excel in skillfully creating objects, if your character looks too goofy, then nobody will spare them even a second glance!

8. Flexibility with working hours: Many people are under the impression that working in this industry means you have to sit in front of your computer screen for more than 12 hours a day. However, occasional deadlines need to be met urgently, so some flexibility is required when it comes to the timings involved. But keep in mind that there are also specific fields within 3D modeling where an individual can work from home. Still, then again, creativity must not suffer because of that otherwise, it’s counterproductive!

The points mentioned above clearly explain why becoming a 3D modeler can be very rewarding financially and personally. This job requires dedication and determination but, once mastered, has the potential of opening up several doors for you all over the world! If interested, check out online courses on Blender 3D modeling; they are sure to help you improve yourself.

Can I learn 3D modeling entirely from home?

To become a professional 3D modeler, it is essential that you first have a clear understanding of what exactly this job entails. This means that if you are thinking of becoming a freelancer, you can easily do so without going through any formal training. Still, those who wish to be employed by the industry must have completed their graduation in BFA or equivalent subjects and should ideally possess knowledge about some other computer graphics software that most companies usually require as part of the recruitment process. Apart from all this, an individual should also have extensive knowledge about tools & techniques related to 3D modeling, of course!

There are specific online courses that can help you learn 3D modeling entirely from home, but it all depends upon your determination and how efficiently you impart the acquired knowledge.

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Can I learn 3D modeling entirely from home? https://www.unity3dstudent.com/can-i-learn-3d-modeling-entirely-from-home/ Fri, 29 Oct 2021 08:07:41 +0000 https://www.unity3dstudent.com/?p=89 Yes! You can. People like me do it all the time. It is possible to be utterly self-taught in CAD (computer-aided design) or 3D modeling (however you want to call it). You don’t have to go to college or university for engineering degrees, etc. Just get on the internet and find some tutorials of how […]

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Yes! You can. People like me do it all the time. It is possible to be utterly self-taught in CAD (computer-aided design) or 3D modeling (however you want to call it). You don’t have to go to college or university for engineering degrees, etc. Just get on the internet and find some tutorials of how to use your particular preferred choice of CAD software, read them carefully, practice them yourself, repeat… And eventually, you will get there!

It takes a lot of patience and time, though. I was self-taught for six months before I got anything published that looked good enough to get comments from others who know about these things. It took another six months after that to get to the point where I could quickly produce something worth showing. It’s pretty frustrating at first. But it gets better, I promise!

If you want to be an architect (or anything else in the real world), your work has to look fantastic right from the start, or people won’t pay attention to you. There is no room for mistakes in that industry. However, if you want to do cool stuff with CAD for personal use, many people out there will cheerfully look past all your errors and focus on what you are trying to show instead. We understand what it’s like when learning new skills, so we know how difficult it can sometimes be. And we think that’s pretty awesome! 🙂

Is it hard to 3D model an actual vehicle?

It depends. If you’re going for an accurate representation of any actual vehicle, yes, it’s very hard. There is a lot of work involved in that process. You can’t just press a button and say “make it look like the real one” because there are no buttons that do that! – unless you use someone else’s CAD model as a starting point and modify it yourself to suit your purposes.

3D models by others need to be purchased or licensed if they are not your own original creations (you might want to try searching here: Shoppok and www.cgtrader.com ), but those take time and money to acquire, so it could get expensive quickly if you need a lot of different models. You also need to understand how all the parts go together, as there might be hidden parts inside some 3D models that aren’t visible from the outside. But those can be pretty cool too!

In general, I recommend learning how to make your original designs rather than trying to copy someone else’s work unless you know for sure that it will save you a ton of time and effort first. It depends on what kind of result you want, though. There is more than one way to skin a cat, as they say. but sometimes it takes several cats’ worth of skins before you get something good enough to show anyone! 

What materials can I use?

You can use any materials you like. The CAD software I use can work with pretty much anything, so it’s all up to the artist… But what most people use is either plastic or steel.

Plastic is easy to model because it doesn’t have a grain or ‘grain direction’ that matches up everywhere as real metal does. This lets you build things however you want, without being restricted by how strong the material is in different directions. There are limitations, though! For example, if plastics are too thin, they might break when someone tries pressing buttons on them or moving gears attached to them, etc. So that won’t fly if your goal is just one-off prototype parts. Plus, some particular types of plastics (like acrylic) can’t be 3D printed, so you would have to find a way to make it yourself if you want any of those.

Steel is much stronger and more durable than plastic, but modeling it correctly can get quite complicated. It has a grain direction that will always be parallel to the length of any cut or hole made in it, which means that your CAD software needs special tools to figure out what’s going on inside the part when you slice it open in different ways. It also means that if anything is attached to parts with steel in them (like screws or nails or bolts), they need to be oriented along the same ‘grain’ direction as their host material because otherwise, the part might break apart. Under stress. But not always! There’s another type of steel called ‘cast iron’ with a grain direction that’s almost impossible to predict (which is why you need special tools), but it goes every which way inside the metal.

There are all kinds of other materials out there like glass, wood, stone, etc. But it gets more complicated when modeling with those because they usually have their own rules about how parts made from them need to be created to print or mill (even laser cut) them without errors or problems. And again, CAD tools can help with this – but only if they’re designed for the job!

How do I know what software to use?

I don’t think there is any universal answer to this question, unfortunately! It depends on what method you want to use with what kind of materials. But I’ll try to go over some things that might help make this decision for you.

All methods (except laser cutting) need a 2D plan view of your design and then 3D models of everything in the part that’s going to be seen from different directions. This means that picture formats like. JPEG, GIF, and. PNG isn’t appropriate unless they’re only one or two megabytes big because the programs we use aren’t good at handling huge images without slowing down or even crashing when trying to open them.

You can optimize these images yourself using software like Photoshop, but this isn’t always an option if it’s something you bought or got a copy of, and it’s even less likely to be an option if you’re just getting started and don’t know how to do that kind of thing!

A decent alternative is using vector images. EPS, SVG, and. DWG because they can be scaled up or down to any size without losing any detail. Vector software (like Inkscape) is also much easier to learn than image editing programs so that it might seem more inviting to beginners. But the problem with this is that none of these formats are natively supported by most CAD applications! You need particular plugin files called ‘drivers’ to show up inside a CAD program, but not all apps have drivers for everything.

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Unwrella 4 for 3ds Max and Maya released https://www.unity3dstudent.com/unwrella-4-for-3ds-max-and-maya-released/ Sun, 04 Jul 2021 17:00:45 +0000 https://www.unity3dstudent.com/?p=44 First released in 2008 - Unwrella is a one-click unwrapping solution for 3D models, designed to create an efficient user-configurable UV layout with minimal texture stretching.

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First released in 2008 – Unwrella is a one-click unwrapping solution for 3D models, designed to create an efficient user-configurable UV layout with minimal texture stretching.
Unwrap seams are naturally created along model elements where they will be less visible, but you can also perform manual control for more precise control.

The plugin comes with separate unfolding modes for organic and hard surfaced assets, and the generated unfolds are designed for use with game engines as well as for standalone operation.
3d-io describe it as a “nonsense tool” that simplifies routine texturing tasks for character design, game development, and architectural visualization.
The major change in Unwrella 4 is the integration of the UV packer, 3d-io’s UV packing tool, which is now available for free for 3ds Max and Blender. It automatically organizes the UV “islands” of a 3D model to minimize useless space, reducing the overall file size for texture map sets.

The system is resolution-independent, so the packing time remains the same regardless of texture resolution. The software also supports UV mosaic layouts used in applications like ZBrush.
The UV-packer technology is multi-threaded and, according to 3d-io, is capable of “processing thousands of UV parts and millions of polygons in the shortest possible time.”
In addition, Unwrella gets a new projection mode, combining the existing Organic and Hard Surface modes.
The mode is designed for situations where only one side of the asset will be visible from the scene camera and generates UV only for the visible side of the meshes, thereby saving UV space. The release also includes an updated plugin user interface, as well as hundreds of fixes and performance improvements.

Unwrella 4 is available for 3ds Max 2015 and above and Maya 2015 and above, running only on Windows. The cost of the new license is €149. The update is free for existing users.

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WetaDigital introduces WetaH https://www.unity3dstudent.com/wetadigital-introduces-wetah/ Mon, 28 Jun 2021 13:46:58 +0000 https://www.unity3dstudent.com/?p=8 WetaH, a new cloud service that gives users access to the leading visual effects studio's internal tools built into Houdini SideFX, replicates the functionality of WetaM, a similar service based on Autodesk Maya that is also due to be launched by Weta Digital's new division this year.

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WetaH, a new cloud service that gives users access to the leading visual effects studio’s internal tools built into Houdini SideFX, replicates the functionality of WetaM, a similar service based on Autodesk Maya that is also due to be launched by Weta Digital’s new division this year.

“The partnership with SideFX has been essential to realizing our vision for cloud services,” says Weta Digital CEO Prem Akkaraju.
“The industry is moving to distributed architectures that will reduce costly technology barriers, further increasing the natural power of Houdini’s procedural node-based workflows.”
As with WetaM, the new service will give users access to Weta Digital’s internal add-ons for the host application – in the case of Houdini, primarily modeling technologies.

Loki is a multiphysics solver and its high-performance framework mentioned in Weta Digital’s statement.
In addition, the teaser demonstrates City Builder, a procedural system for creating cities.
“This is an exciting time for new generations of artists working with Houdini,” said SideFX vice president Christine Bargiel. “Now even the smallest studio will be able to access production-proven tools out of the box.”
Closed beta testing of WetaM is scheduled for the fourth quarter of 2021. Weta Digital has not yet announced pricing or system requirements.

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August’s Studio driver and new laptops for creativity https://www.unity3dstudent.com/augusts-studio-driver-and-new-laptops-for-creativity/ Mon, 14 Jun 2021 17:02:42 +0000 https://www.unity3dstudent.com/?p=47 This week is SIGGRAPH 2021, a key computer graphics event. The keynote here is the NVIDIA Studio platform, showcasing the exclusive benefits that NVIDIA RTX technology offers 3D content creators.

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This week is SIGGRAPH 2021, a key computer graphics event. The keynote here is the NVIDIA Studio platform, showcasing the exclusive benefits that NVIDIA RTX technology offers 3D content creators.

These technologies are at the core of NVIDIA Omniverse, a shared virtual world where artists create unique digital scenes and perfect 3D models, design beautiful buildings, and more, with limitless creative possibilities. The Omniverse platform continues to expand, and it recently received support for the USD format from Blender, the new AdobeSubstance 3D plugin, and the new GANverse3D extension that makes AI-assisted 3D modeling easier.

Omniverse is currently in open beta testing and is available free to users of NVIDIA RTX and GeForce RTX GPUs. With today’s release of the NVIDIA RTX A2000 GPU, the platform’s capabilities will be open to millions of new 3D artists and content creators.

The latest updates to the Creative Suite, as well as Omniverse and the RTX A2000 GPU, will receive support in the August NVIDIA Studio driver, available for download today.

August brings with it updates for productivity apps and a new Studio driver

Several updates to business applications were recently released, and all of them are supported in the August Studio driver, already available for download.

Topaz Sharpen AI v3.2 offers improved AI models powered by RTX GPUs and tensor cores that speed up Motion Blur and Too Soft/Very Blurry by a factor of 1.5 while reducing artifacts.

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