unity 3d student

Unity 3D Student is a new way to learn game development with the Unity Game Engine. By following 'bitesize' tutorial Modules, and combining them in our Challenges, you will learn all the skills you need to pickup game development and also get an understanding of how to research further info as you work.

Recent Examples

Recent Modules & Challenges

How to use SendMessage() to call functions in scripts attached to other objects.

How to Pause the game by implementing Time.timeScale.

Using Mathf.Clamp function to restrict values in your game mechanics to within a specified range.

Using simple GUI Textures and Mouse Events to create interaction in Unity.

How to use a For Loop in Unity javascript to repeat a set of instructions until a condition is met.

Creating a simple explosion using a particle system instantiated from a prefab.

Creating a pause in scripts using yield WaitForSeconds()

Finding the distance between two points in 3D space using Vector3.Distance command

How to use IF / ELSE statements to check the status of variables and booleans to act as a switch.