
Beginner B28 – SendMessage() to Call External Functions
How to use SendMessage() to call functions in scripts attached to other objects.
How to use SendMessage() to call functions in scripts attached to other objects.
Using Mathf.Clamp function to restrict values in your game mechanics to within a specified range.
Using simple GUI Textures and Mouse Events to create interaction in Unity.
How to use a For Loop in Unity javascript to repeat a set of instructions until a condition is met.
Creating a simple explosion using a particle system instantiated from a prefab.
Creating a pause in scripts using yield WaitForSeconds()
Finding the distance between two points in 3D space using Vector3.Distance command
How to use IF / ELSE statements to check the status of variables and booleans to act as a switch.
How to use the Animation window in Unity and trigger script events.
How to make objects rotate to face other objects using the Transform class’s LookAt function.
How to detecting collisions using Rays by raycasting from objects in 3D space.
How to distinguish between Local and World directions in scripting.
How to write script that switches between scenes in your Unity project
How to add components to objects in your scene during runtime using scripting
How to display information onscreen with GUI Text components and display a counting variable.
How to detect collisions between objects invisible to the player by using intangible trigger colliders.
How the game view is defined by cameras, positioning them and controlling them.
Using a Fixed joint and a Hinge joint to make a chain for a wrecking ball.
How to play sound with the Audio Source component, and call sound clips via scripting.
Simple movement of objects using the transform.Translate command
How to make a simple scripted timer in Unity using Time.deltaTime and a float variable.
How to create objects in your scene during runtime using Prefabs and the Instantiate() command.
How to detection basic collisions between objects using scripting.
How to add gravity / mass to an object using a Rigidbody component.
How to bring external assets into your Unity project via the interface or operating system.
The Project panel, and how it lets you manage, organize and create assets.
In this post we look at the Game view, where your game can be previewed / tested by pressing the Play button in Unity.
In this post we take a look at the Hierarchy panel, and how it is used to list and group objects in your active scene.
In this post we take a look at the Scene panel – Unity’s main area for constructing your games.
The structure of a Unity project, its folders and where assets will be stored.